Spin a Shape
Students play a spinner game to practice using names of common shapes.
Overview of Math Concept:
Identifying and naming common shapes.
Spinner and Arrow Templates (below)
Cardstock or Cardboard(1) Large PaperclipScissors & Glue2 sets of pattern blocks to match shapes on spinner
- Cut out spinner face and arrow.
- Use the spinner face and arrow as templates to cut out a backing of cardstock or cardboard. Glue the spinner face and arrow to their backing.
- Cut a nickle-sized circle out of cardstock or cardboard to use as a washer.
- Use a hole punch to punch a hole through the spinner arrow and washer.
- Use a scissor point or a mat knife to make a small slit in the center of the spinner face.
- Open a paper clip so curved ends form a 90o angle.
- Assemble the spinner by putting the paper clip through the slit in the spinner face, washer, and spinner arrow.
|Directions for Playing Game:
- Start with a pile of Pattern Block shapes.
- Students take turns spinning the spinner. When spinner lands on a shape, student names that shape.
- If shape can be named, student removes that shape from the pile.
- If the student does not know the name of the shape or if the shape is no longer in the pile, play moves on to the next player.
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